Nullables Livestream #17: Game On

In this weekly livestream series, I pair up with Ted M. Young, aka jitterted, to look at Nullables and A-Frame Architecture as an alternative to Mocks, Spies, and Hexagonal Architecture. Each episode combines a healthy dose of architecture and design discussion with hands-on coding.

In this episode...

We’ve had trouble with tests that do a lot of state manipulation. They’re long, complicated, and obscure the intent of the test. Previously, we added events to our GameService class, so we could see how the service was used without having to examine the state of the game. This time, we add the ability to control the state of the service when it’s created. That cleans our tests up nicely, and we finish up the VueController tests before moving on to YachtController.

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