In this weekly livestream series, I pair up with Ted M. Young, aka jitterted, to look at Nullables and A-Frame Architecture as an alternative to Mocks, Spies, and Hexagonal Architecture. Each episode combines a healthy dose of architecture and design discussion with hands-on coding.
In this episode...
Now that we’ve figured out how to write low-level tests of our database code, we’re ready to crank up the speed and implement our
GameDatabase infrastructure wrapper. We finish implementing the
saveGame() logic, then move on to the happy-path
loadGame() logic. Along the way, we factor out some nice helper methods to make the code clean and easy to test.
Visit the episode archive for more.