Nullables Livestream #14: Reflective Design
March 17, 2023
In this weekly livestream series, I pair up with Ted M. Young, aka jitterted, to look at Nullables and A-Frame Architecture as an alternative to Mocks, Spies, and Hexagonal Architecture. Each episode combines a healthy dose of architecture and design discussion with hands-on coding.
In this episode...
Our Nullable infrastructure is in place, so we’re ready to take a deeper dive into A-Frame Architecture. We start with Reflective Design: analyzing the existing design to see how it can be improved. We trace through the code from the controller to the domain logic, identifying possible improvements. Then we get ready to refactor by migrating the GameService
to use our new GameDatabase
abstraction. This turns out to be a tricky problem that’s rife with pitfalls.
Visit the episode archive for more.