Nullables Livestream #16: Eventful Tests

In this weekly livestream series, Ted M. Young and I build an AI-powered role-playing game using React, Spring Boot, and Nullables. And, of course, plenty of discussion about design, architecture, and effective programming practices!

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In this episode...

What is “good design?” We spend the first part of the episode talking about what makes a design “good,” or not, and the benefits and drawbacks to living on the cutting edge. Then we turn our attention to the controller tests.

At the end of the last episode, we introduced a way to track which games GameDatabase had saved, but it doesn’t clean up the tests as much as we’d like. Eventually, we hit upon a better solution: tracking events. Combined with a somewhat unorthodox approach to sum types in Java, our tests are finally clean and targeted.

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