In this weekly livestream series, I pair up with Ted M. Young, aka jitterted, to look at Nullables and A-Frame Architecture as an alternative to Mocks, Spies, and Hexagonal Architecture. Each episode combines a healthy dose of architecture and design discussion with hands-on coding.
In this episode...
What is “good design?” We spend the first part of the episode talking about what makes a design “good,” or not, and the benefits and drawbacks to living on the cutting edge. Then we turn our attention to the controller tests.
At the end of the last episode, we introduced a way to track which games
GameDatabase had saved, but it doesn’t clean up the tests as much as we’d like. Eventually, we hit upon a better solution: tracking events. Combined with a somewhat unorthodox approach to sum types in Java, our tests are finally clean and targeted.
Visit the episode archive for more.