Nullables Livestream #17: Game On

In this weekly livestream series, Ted M. Young and I build an AI-powered role-playing game using React, Spring Boot, and Nullables. And, of course, plenty of discussion about design, architecture, and effective programming practices!

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In this episode...

We’ve had trouble with tests that do a lot of state manipulation. They’re long, complicated, and obscure the intent of the test. Previously, we added events to our GameService class, so we could see how the service was used without having to examine the state of the game. This time, we add the ability to control the state of the service when it’s created. That cleans our tests up nicely, and we finish up the VueController tests before moving on to YachtController.

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